The voting:
Option | Votes | |
|---|---|---|
| Activate Milon, shift right | 1 | |
| Activate Milon, move HI forward | 1 | |
| Activate Milon, move forward but refuse right | 1 | |
| Activate Milon, move MI oblique left | 1 | |
| Activate Milon, move up to SK line and fire | 1 | |
| Activate Philocles, move vs velites | 1 | |
| Activate Philocles, set up defensively | 1 | |
My thoughts:
A few less votes than the previous move, as several folks only sent in votes for the Romans.
The clear consensus is to move Milon, although there was no exact agreement on what to do with him (which makes my job tough, given that I've got to choose something to keep this replay moving).
I found the logic of the correspondent voting for skirmish fire to be convincing. He reasoned that the Romans want to close with their infantry as quickly as possible before Pyrrhus takes advantage of the empty flank. So why should the Epirotes move forward and make the Roman job easier? You could just pass, but you might as well put a few missile hits on the cohorts under the "every little bit helps" rule.
Try to reach some consensus, I reason that the first three voters are looking for basically the same thing (I'm assuming the reference to HI means MI, as there's no reason to inflict extra TQ hits on yourself moving the rear rank through the front rank, and you can't tell unit type from my diagrams), and that seems like a pretty clear majority over the other options, so that's what I've gone with:
I didn't bother with the refused right, as the Roman horse can't reach Milon's line this turn anyway, and is likely to be occupied with the Epirote light cavalry in any event.
Not many people left to move in this turn, so let's again batch this up into a two-parter:
Should either player try an Active Player Trump, hoping to make the other guy's cavalry move first? If so, who should try the trump, and what should that leader do if the trump succeeds?